| Returns |
Prototype |
| Angle |
GetAngle() |
| Vector3 |
GetAngularVelocity() |
| Color, Color |
GetColors() |
| boolean |
GetDeathRemove() |
| number |
GetDeathRespawnTime() |
| string |
GetDecal() |
| Player |
GetDriver() |
| number |
GetHealth() |
| number |
GetId() |
| boolean |
GetInvulnerable() |
| Vector3 |
GetLinearVelocity() |
| number |
GetMass() |
| number |
GetModelId() |
| string |
GetName() |
| table |
GetOccupants() |
| Vector3 |
GetPosition() |
| string |
GetTemplate() |
| boolean |
GetUnoccupiedRemove() |
| number |
GetUnoccupiedRespawnTime() |
|
Remove() |
|
Respawn() |
|
SetAngle(Angle) |
|
SetAngularVelocity(Vector3) |
|
SetColors(Color, Color) |
|
SetDeathRemove(boolean) |
|
SetDeathRespawnTime(number) |
|
SetHealth(number) |
|
SetInvulnerable(boolean) |
|
SetLinearVelocity(Vector3) |
|
SetMass(number) |
|
SetPosition(Vector3) |
|
SetUnoccupiedRemove(boolean) |
|
SetUnoccupiedRespawnTime(number) |
|
Teleport(Vector3, Angle) |