Home / Lua / Client / LocalPlayer

Static functions

Returns Prototype
object GetById(number)
object Match(string)

Functions

Returns Prototype
table GetAimTarget()
number GetMoney()
SetBaseState(AnimationState)
SetUpperBodyState(AnimationState)

Functions inherited from Player

Returns Prototype
Angle GetAngle()
AnimationState GetBaseState()
Vector3 GetBonePosition(string)
object GetBones()
Color GetColor()
number GetEquippedSlot()
Weapon GetEquippedWeapon()
number GetHealth()
number GetId()
object GetInventory()
Vector3 GetLinearVelocity()
number GetModelId()
string GetName()
Vector3 GetPosition()
PlayerState GetState()
SteamId GetSteamId()
AnimationState GetUpperBodyState()
Vehicle GetVehicle()
World GetWorld()
boolean InVehicle()
boolean IsValid()

Operators

Returns Prototype
boolean Player == Player
string tostring(Player)