| Returns | table |
| Prototype | Player:GetBones() |
| Description | Returns a table of bone positions and angles. |
local bones = LocalPlayer:GetBones()
for boneName, bone in pairs(bones) do
local point1 = bone.position
local point2 = point1 + bone.angle * Vector3.Right * 0.25
Render:DrawLine(point1, point2, Color.Red)
end
end
Events:Subscribe("Render", RenderBones)