Home / Lua / Client / Player / Functions / GetBones


Returns    table
Prototype    Player:GetBones()
Description    Returns a table of bone positions and angles.

Example

Render bones as primitive lines

function RenderBones()
	local bones = LocalPlayer:GetBones()
	for boneName, bone in pairs(bones) do
		local point1 = bone.position
		local point2 = point1 + bone.angle * Vector3.Right * 0.25
		Render:DrawLine(point1, point2, Color.Red)
	end
end

Events:Subscribe("Render", RenderBones)

Result

Bones reference