| Returns | Prototype |
| object | GetById(number) |
| table | Match(string) |
| Returns | Prototype |
| table | GetAimTarget() |
| Angle | GetAngle() |
| AnimationState | GetBaseState() |
| Angle | GetBoneAngle(string) |
| Vector3 | GetBonePosition(string) |
| table | GetBones() |
| Color | GetColor() |
| number | GetEquippedSlot() |
| Weapon | GetEquippedWeapon() |
| number | GetHealth() |
| number | GetId() |
| table | GetInventory() |
| Vector3 | GetLinearVelocity() |
| number | GetModelId() |
| string | GetName() |
| Vector3 | GetPosition() |
| PlayerState | GetState() |
| SteamId | GetSteamId() |
| AnimationState | GetUpperBodyState() |
| Vehicle | GetVehicle() |
| World | GetWorld() |
| object | GetValue(string) |
| boolean | InVehicle() |
| boolean | IsValid() |
| SetValue(string, object) |
| Returns | Prototype |
| boolean | Player == Player |
| string | tostring(Player) |