Home / Lua / Client / Player

Static functions

Returns Prototype
object GetById(number)
table Match(string)

Functions

Returns Prototype
table GetAimTarget()
Angle GetAngle()
AnimationState GetBaseState()
Angle GetBoneAngle(string)
Vector3 GetBonePosition(string)
table GetBones()
Color GetColor()
number GetEquippedSlot()
Weapon GetEquippedWeapon()
number GetHealth()
number GetId()
table GetInventory()
Vector3 GetLinearVelocity()
number GetModelId()
string GetName()
Vector3 GetPosition()
PlayerState GetState()
SteamId GetSteamId()
AnimationState GetUpperBodyState()
Vehicle GetVehicle()
World GetWorld()
object GetValue(string)
boolean InVehicle()
boolean IsValid()
SetValue(string, object)

Operators

Returns Prototype
boolean Player == Player
string tostring(Player)