Home / Lua / Events / Server / PlayerExitCheckpoint

Name    PlayerExitCheckpoint
Arguments (in table)    Player player, Checkpoint checkpoint
Return option    None

Description

Fired when a player exits a checkpoint's trigger zone. They can be in a vehicle, but it uses the player's position.

Examples

function Foo(args)
	print(args.player:GetName().." exited checkpoint "..args.checkpoint:GetId())
end

Events:Subscribe("PlayerExitCheckpoint", Foo)