Home / Lua / Server / Checkpoint

Static functions

Returns Prototype
Checkpoint Create(table)
Checkpoint Create(Vector3)

Functions

Returns Prototype
Vector3 GetActivationBox()
boolean GetCreateCheckpoint()
boolean GetCreateIndicator()
boolean GetCreateTrigger()
boolean GetDespawnOnEnter()
number GetId()
Vector3 GetPosition()
string GetText()
number GetType()
Remove()
Respawn()
SetActivationBox(Vector3)
SetCreateCheckpoint(boolean)
SetCreateIndicator(boolean)
SetCreateTrigger(boolean)
SetDespawnOnEnter(boolean)
SetPosition(Vector3)
SetText(string)
SetType(number)

Functions inherited from StreamableObject

Returns Prototype
CellID GetCellId()
boolean GetEnabled()
number GetStreamDistance()
World GetWorld()
SetEnabled(boolean)
SetStreamDistance(number)
SetWorld(World)

Operators

Returns Prototype
boolean Checkpoint == Checkpoint