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Name
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VehicleCollide
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Arguments
(in table)
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Vehicle attacker, Vehicle vehicle, Player player
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Return option
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None
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Description
Fired when a vehicle collides with either a player or another vehicle.
attacker is always a valid vehicle. Only one of
vehicle or
player is used, not both.
Examples
Foo = function(args)
if args.vehicle then
print(args.attacker:GetName().." collided with "..args.vehicle:GetName())
elseif args.player then
print(args.attacker:GetName().." collided with "..args.player:GetName())
end
end
Events:Subscribe("VehicleCollide", Foo)