Home / Lua / Client / ClientParticleSystem

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Static functions

Returns Prototype
ClientParticleSystem Create(table)
Play(table)

Functions

Returns Prototype
string GetPath()
boolean IsPlaying()
Play()
Remove()
Stop()

Functions inherited from ClientEntity

Returns Prototype
Angle GetAngle()
number GetId()
Vector3 GetPosition()
boolean IsValid()
SetAngle(Angle)
SetPosition(Vector3)

Operators

Returns Prototype
boolean ClientEntity == ClientEntity