Just Cause 2: Multiplayer
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Lua
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Shared
Global classes
BaseEventManager
Console
Events
Network
Classes
Angle
Color
Event
MD5
SHA1
SHA256
SteamId
Timer
Transform2
Transform3
Vector3
Vector2
Weapon
Enums
AnimationState
CharacterId
DamageEntity
PlayerState
VehicleId
WeaponSlot
Events
EntitySpawn
EntityDespawn
ModuleLoad
ModuleUnload
ModulesLoad
PlayerChat
PlayerEnterVehicle
PlayerExitVehicle
PlayerJoin
PlayerNetworkValueChange
PlayerQuit
PlayerValueChange
PostTick
PreTick
Functions
IsValid(object)
IsValid(object, boolean)
Copy(object)
FNV(string)
FNV(string, number)
Additions to standard Lua libraries
string.split(string, string [, boolean])
string.trim(string)
table.count(table)
table.find(table, object)
table.randomvalue(table)
math.clamp(number, number, number)
math.lerp(object, object, number)