Home / Lua / Events / Server / PlayerStateChange

Name    PlayerStateChange
Arguments (in table)    Player player, PlayerState old_state, PlayerState new_state
Return option    None

Description

Fired when a player's state changes.

Examples

function Foo(args)
	print(args.player:GetName().."'s state changed from "..args.old_state.." to "..args.new_state)
end

Events:Subscribe("PlayerStateChange", Foo)