Home / Lua / Events / Server / PlayerMoneyChange

Name    PlayerMoneyChange
Arguments (in table)    Player player, number old_money, number new_money
Return option    None

Description

Fired when a player's money changes.

Examples

function Foo(args)
	print(
		args.player:GetName().."'s money changed from "..tostring(args.old_money)..
		" to "..tostring(args.new_money)
	)
end

Events:Subscribe("PlayerMoneyChange", Foo)