| Name | PlayerDeath |
| Arguments (in table) | Player player, DamageEntity reason, Player killer |
| Return option | None |
if args.killer then
print(
args.killer:GetName().." killed "..args.player:GetName()..
" with damage type "..args.reason
)
else
print(args.player:GetName().." died from damage type "..args.reason)
end
end
Events:Subscribe("PlayerDeath", Foo)