|
Name
|
ClientModuleLoad
|
|
Arguments
(in table)
|
Player player
|
|
Return option
|
None
|
Description
Fired when
player is finished loading their client-side scripts, either when they join or when the module is loaded/reloaded. You may want to wait until this is called before sending network messages to a player.
Examples
function Foo(args)
print(args.player:GetName().."'s client-side scripts have been loaded")
end
Events:Subscribe("ClientModuleLoad", Foo)