|
Name
|
LocalPlayerInput
|
|
Arguments
(in table)
|
Action input, number state
|
|
Return option
|
Return false to block the action.
|
Description
Fired when you use a game action. The 'input' argument is an
Action, while the 'state' argument is a number from 0 to 1 which describes the amount with which the input was triggered (i.e. moving an analog stick to 50% would result in a state of 0.5).
Examples
Foo = function(args)
if args.input == Action.FireRight then
Chat:Print("pow pow", Color(255, 255, 255))
end
end
Events:Subscribe("LocalPlayerInput", Foo)
Foo = function(args)
if args.input == Action.LookRight then
Chat:Print(tostring(args.state), Color(255, 255, 255))
end
end
Events:Subscribe("LocalPlayerInput", Foo)
Disabling the grappling hook and parachute
blacklist = {
Action.FireGrapple,
Action.ParachuteOpenClose
}
Foo = function(args)
for index, action in ipairs(blacklist) do
if action == args.input then
return false
end
end
return true
end
Events:Subscribe("LocalPlayerInput", Foo)
Note: There is another way to disable the grappling hook and parachute, see
Game:FireEvent for more details.
Game:FireEvent("ply.grappling.disable") will disable the grappling hook as well as removing the crosshair that indicates you are able to grapple.
Game:FireEvent("ply.parachute.disable") will disable the parachute.